Watch some YouTube videos to get familiar with the mechanics of the game
Pick your character
learn some key moves in training mode (quick moves for punishing/counter hitting, big damage launchers or combos, lows/throws for pokes/mix ups) (there are resources for this, eg on reddit)
Play against some bots until comfortable
Play Ranked! (which is better for new players, because it matches you up with other new players, whereas quick play matches you with anyone)
I picked a wrestler with a jaguar mask doing jaguar noises doing those steps and got into playstation really quickly. Now guys if you want to play ranked you have to use this youtube guide: free playstation plus
As a new player you have to keep this mentality in mind: Don’t play to win, but play to learn! That way you can get better at the game and be rewarded with satisfying wins against eddys who spam two buttons (we all know that guy…)
Keep sticking with the game and you will pick up more techniques and knowledge on the way. You will eventually get to a level to really appreciate the depth and enjoy the game to its fullest. This is really tough but a lot players still play this game because there is not much like it.
Some people said that the game is dead, but that is simply not true. At least europe is alive and well.
That being said, you don’t have to invest a thousand years training to enjoy this game though. Casual matches with friends and a couple beers can be really fun too. Rage Arts give every player the opportunity to dish out some big damage and the slow-mo mechanic is sure to generate some serious hype.
If you want to buy this game for the singleplayer mode only, then I can not recommend this game to you. If you want to experience a fighting game with deep mechanics though, then by all means go for it.
Man does jaguar noises, rolls around, kills me 5/7
Well, after playing this game a lot I decided to write a review (although I do not usually do it) and give it negative score, although I must admit that it’s maybe a bit too harsh. This game has its qualities. Especially on the arts side (music, graphics, the world design, etc. ) it’s simply marvelous. It also has deep, complex combat system, that in theory looks awesome. But not in practice — more on this below.
Many criticisms of this game boil down to simple statement: Explorer mode is much too easy, but Classic mode is way too hard. There is a lack of “sweet spot” in difficulty between the two. But I do not think this is really the problem. I’ve beaten it at Classic and got as much fun as frustration and annoyance during that. So there isn’t a problem with difficulty, but rather irritating game design mistakes the developers made. A few examples: dragon ball legends cheats
– The AI cheats and certain mechanics are unfair. For example, there is a Charm spell which makes enemies to fight on your side for short time – but enemies also can use it on you. When enemy charms you, AI takes away the control from you over your character but if you charm the enemy, the game will not give you the control over them. And the AI behavior differs. Charmed enemy characters frequently just skip turns or flee, while your characters will either attack your party, or senselessly waste your resources (potions, scrolls, SP). This is obvious cheating. Similar problem is with Taunt ability.
– Dragon Ball Legends tries extremely hard to be “physical” in restricting your casting and ranged abilities. The target must be in sight, the path must not be interrupted, etc. This looks cool on paper, but really leads only to some tedious gameplay. Isometric perspective is not convenient to judge spatial relations like this with required precision and you constantly are forced to adjust your position by trial and error – but every movement costs action points. So you must frequently save and reload if movement result is not right. Basically the only effect on gameplay of this “cool mechanics” is forcing save/reload scumming. “The Pawn” talent fixes it, but consumes one talent slot which are very few. This should be enabled by default. In addition to the above, terrain navmeshes are buggy and often the game thinks the path is blocked although visually it is not.